Star Trek: Discovery Delay Meant to Deliver 100% World-Building


It's been a while since Star Trek: Discovery had been in production. And granted, it was only some months ago that actress Sonequa Martin-Green was able to dramatically exit The Walking Dead to fulfill the protagonist role in the new series.

However, the delay of the premiere was montage of factors, and according to the showrunners, the biggest among these was meeting and fulfilling the challenge of creating a Star Trek world that would meet the standards of the franchise's fan base.

Speaking to Entertainment Weekly, showrunners Aaron Harberts and Gretchen J. Berg detailed some of the things they had to do on the set. For starters, they had to fly in a costume designer from Switzerland for the Starfleet uniforms. Some sets had taken as long as six weeks to create. Even the little details on the uniforms had to be 3D printed to achieve the kind of detail that make for great television (think Game of Thrones).

"There is so much artistry and custom craftsmanship that go into every prop, every costume, every set. You can't cut corners or have 95 percent of what's on screen be completely original and inspired and then have five percent something you bought at a store. It has to be cohesive--and it is. I'm so proud of what's on screen, it's so beautiful and it's taking world-building to a whole new level."

From the looks of it, the show still has a lot up its sleeve that hasn't been shown in the trailer. That's a good sign, considering how some fans didn't really receive the trailer all that well. My biggest concern is always the storyline, because no matter how great a show looks if the script can't hold together the story for more than one season, it'll effectively get cut.

Star Trek: Discovery will be released on CBS on Sept. 24.

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