Call of Duty: Vanguard's Blind Fire Explained

Credit: Activision


Credit: Activision

Call of Duty: Vanguard includes a new core gameplay mechanic in the vein of wall mounting seen in the Call of Duty: Modern Warfare reboot: blind firing. Today, we're going to explain how blind firing works, and what it means for Call of Duty: Vanguard's multiplayer.

So, while wall mounting is returning, and in Vanguard you can even move while mounted, blind firing is also being introduced into the game. Blind firing is separate from hip firing, which is when you shoot your weapon without aiming down sights.

Like mounting, when you're positioned around cover an option to blind fire will appear. This won't work with every piece of cover, just like mounting doesn't work on every surface in the game, but will generally work with chest-high pieces of cover or most head glitches.

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If you tap your blind fire button when given the option, your character will rise a bit above the cover they're positioned behind and take aim. You'll have a tighter reticle when blind firing than you would hip firing. However, you won't be able to aim down sights or be as accurate as you would be when aiming down sights, when blind firing, though blind firing is estimated to be around 33% more accurate than hip firing.

A fair amount of the character model is visible when blind firing, so it's unlikely to become some kind of cheap tactic within Vanguard to encourage people to blind fire at every opponent so they can shoot at them while they can't shoot back.

The design logic behind this feature is likely pretty simple: rather than encouraging players to run and gun and hip fire, the developers want players to position themselves tactically to take advantage of increased accuracy when engaging the enemy.

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With maps that aren't filled with crazy sightlines and tons of cover where players can lurk behind every corner, blind firing won't be a major change to the traditional feel of Call of Duty combat. However, in a game like the Modern Warfare reboot with maps like that; an incredibly quick time-to-kill; and perks and equippables that could make it impossible to hear players or see them on the minimap, the feature could be a lot more problematic.

Vanguard, as previously mentioned, also introduces an upgrade to wall mounting with the ability to move horizontally with cover while mounted. This in conjunction with the blind fire mechanic would make a game like the Modern Warfare reboot a lot less approachable for all players who don't know the best spots to get mounted kills or blind fire kills by heart.

Vanguard's Champion Hill Alpha, running from August 27-29, 2021, will mark the first time players are able to test out Vanguard's new mechanics. In the run-up to the launch, the Call of Duty playerbase was definitely conflicted about the changes, at best. But other mechanics like wall mounting have come to define games like the Modern Warfare reboot, and the way that game plays and feels and why it has so many fans is defined by its unique mechanics.

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