Compared to over 10 years of waiting, most Final Fantasy XV fans felt that the extra two months of delay recently announced would be worth it.
While director Hajime Tabata has already explained previously that the team felt they needed more time to polish the game, he spoke to GameSpot about the specificities for the decision.
Tabata explained that the team had actually planned on rolling out the game as it is, with patches to follow on day one. But it seems that balances will also be incorporated in the later version in November.
"What we're actually going to do in these two months is fix a number of issues that affect the usability and playability of the game. Things like bugs that affect the visuals and some areas where the optimization process wasn't as good as it could have been. The major thing we're going to do is reassess and fine-tune the balance of the gameplay."
Tabata also delved into the development of the game. Specifically, there was talk about how the game has changed over the years, since it switched hands from Tetsuya Nomura spearheading the project to Tabata.
Even with the noticeable evolution and changes in the game, Tabata has been clear on what the team wants: to deliver a game that can be enjoyed by both long-time FF fans and those who are coming into the game for the first time with Final Fantasy XV.
Final Fantasy XV will be out on the PS4 and Xbox One worldwide come Nov. 29.