Star Wars Jedi Fallen Order: Lucasfilm Initially Didn’t Want a Game with Jedi


After a terrible launch with Star Wars Battlefront II, EA had earned the trust (somewhat) of the Star Wars fanbase with the successful release of Star Wars Jedi: Fallen Order. What's interesting is, the game almost didn't have lightsabers at all.

Talking to the AIAS Game Maker's podcast (via GameSpot), Fallen Order director Stig Asmussen revealed that head had to jump hurdles to convince Lucasfilm to let him make a game centered on a would-be Jedi. He explains, "[Lucasfilm] weren't super comfortable with the idea… I pitched, 'Hey what if we do a game about Jedi and Force powers, and they were not super comfortable with that. They threw it back and said, 'What about blasters and bounty hunters?' That's not the background of the team we've built; you might as well ask me and us to start building a racing game at this point. I don't think anybody's going to be happy with the results of that."

As it turns out, Lucasfilm has become very careful when it comes to how Jedi were being handled in the franchise. Asmussen continues, "What I came to learn is for them, Jedi is the Holy Grail. To make a game about Jedi, you gotta earn it. There was a little bit of a back and forth but they could see where I was coming from."

As it turns out, the compromise that Lucasfilm ended up having was that the main protagonist Cal wasn't a Jedi, but he grew into a Jedi by the end of the game. And as it turns out, the decision passed with flying colors. Fallen Order was well-received, and there's now word that a sequel is already in the works.

We don't know when a follow up to Fallen Order will come out, but you can check out the game now on Xbox One, PS4, and PC.

Read Also: Star Wars Jedi: Fallen Order Update Makes Cal a Better Fighter

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