VALORANT Radiant Crisis Skinline Revealed by Riot Games


Today, Riot Games has announced the Radiant Crisis skinline for VALORANT. The brand new skinline is inspired by comic books and offers an eye-catching visual design, retro-style Finisher, and onomatopoeia visual effects. The Radiant Crisis bundle is priced in the PE tier at 7,100 VP, and it's set to release today, November 2.

Radiant Crisis weapon skins
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Credit: Riot Games
Radiant Crisis weapon skins

The skinline will be available for these weapons:

  • Baseball Bat (melee)
  • Phantom
  • Spectre
  • Classic
  • Bucky

You can check out images for the new Radiant Crisis skinline:

Classic

Classic radiant Crisis
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Credit: Riot Games
Classic radiant Crisis


Bucky

Bucky Radiant Crisis
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Credit: Riot Games
Bucky Radiant Crisis

Spectre

Spectre Radiant
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Credit: Riot Games
Spectre Radiant

Phantom

Phantom Radiant Crisis
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Credit: Riot Games
Phantom Radiant Crisis

Bat Melee

Radiant Crisis Bat melee
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Credit: Riot Games
Radiant Crisis Bat melee

Related: VALORANT Will Rotate Limited Time Modes With Every Patch Cycle

Sean Marino, Associate Art Director from Riot Games talked about the inspiration for the design of the Radiant Crisis skinline.

"Funny enough, this skin sort of emerged from work done on an experiment we started prior to VALORANT launc," Marino said. "Originally, the shader we built for Radiant Crisis was more in line with something you might find in an anime fighting game like Guilty Gear or Dragonball FighterZ. Those games have perfected the look of getting something that is 3D to feel like it's 2D, and similarly when one of our engineers was helping out with Project L’s art style, he brought over some of the shader work he did on that to have us experiment with on VALORANT. Once we started playing with the shader though, we felt like there was a pretty extreme disconnect from the gun to the rest of the world. So rather than go the route of anime for a skin, we felt like we could adapt what we did into something that had more of a comic book feel."

Marino went on to discuss how a Gundam artist inspired the skinline's unique design: "We looked at a number of different comic styles and eras, and even pulled reference from some other games over the last few years that have executed a similar looking 2D style in a 3D world. One of the biggest “Aha!” moments during this reference period was when one of our producers showed us a video of an artist who paints Gundam models as if they were drawn for the manga or anime. This bizarre juxtaposition of seeing something that looked as if it was made for 2D animation but represented as a physical object was exactly that kind of feeling we were going for, and with a combination of styles and references we were able to make something that we feel is incredibly unique for a skin."

The weapon skins are upgradeable: upgrading the gun skins to Level 1 will unlock new visual and texture design; Level 2 unlocks custom visual effects, and level 3 will unlock a kill banner and finisher. Of course, you will need to use Radiant Points (RP) to upgrade these weapon skins.

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