Marvel vs. Capcom: Infinite’s Tagging System Explained


Not everyone may have liked the story demo released for Marvel vs. Capcom: Infinite. However, that doesn't mean that the game doesn't hold its crucial and nice points.

For instance, the gameplay mechanics and nuances for the game have been improved, particularly tagging in an ally of your team. According to EventHubs, this was furher explored at Capcom Unity's E3 2017 showcase.

The developer gave a quick overview of how tagging in fighters work in Marvel vs. Capcom: Infinite. It's fairly simple and familiar if you've already played fighting games before. But a big difference is that, instead of the usual default action of tagging in and having the fighter run up to the opponent for fluid continuation of the fight, players now have more freedom to choose if this will indeed be their next move.

Capcom's Peter "Combofiend" Rosas explained that players can now choose their tagged-in fighter's moves when they get to the arena. Their incoming actions can be controlled by holding a direction so that the run will be cut short, if you think that extra delay would be the difference in your fight's strategy.

And if you play your cards right, it's also possible to even launch into a hyper combo, quick attack, or even Infinity Stone activation when your fighter is tagged in. And unlike some other fighting games, where switching characters is limited to a cooldown period to wait out the next possible switch, Marvel vs. Capcom: Infinite won't really limit character tag-ins, so tagging in tandem with combos will actually work.

Evolving mechanics in the fighting games arena is something I really like, since those are the games that I prefer to play. And it's very interesting to see Capcom changing up its mechanics to bring more diverse playstyles into the mix. I'm guessing this is one step to avoid reliance on button mashing and overpowering to win.

Marvel vs. Capcom: Infinite will be out on Sept. 19.

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