How Call of Duty: Modern Warfare III Could Be Great

Classic Call of Duty Design 5
Credit: Activision

Classic Call of Duty Design 5
Credit: Activision

Call of Duty: Modern Warfare II was originally envisioned as the first two-year Call of Duty, meaning that a new CoD wouldn't be coming out a year after the last one for the first time since the series' inception. However, if leaks and rumors are to be believed, well, that's changed, and a new, full-fat Call of Duty is coming in 2023. By all accounts, that's likely to be Call of Duty: Modern Warfare III.

So, in this article, we'll tell you all about how Call of Duty: Modern Warfare III could be great.

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Classic Call of Duty Design

Classic Call of Duty Design
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Credit: Activision

Modern Warfare and Modern Warfare II both have a lot of overlapping design problems, and if Modern Warfare III could evolve past these, that would be a great sign going forward that we're in store for a great game.

First up, Modern Warfare III would need to return to a classic CoD minimap. Firing unsuppressed weapons should make you pop up as a red dot on the minimap, while a suppressor (that has its own plusses and minuses) would keep you off the minimap.

Then, we'd need a classic perk system (no timed perk unlocks mid-game) that included both Ninja and Ghost. And you'd need to be able to either equip both at once or have to choose between Ninja or Ghost. Furthermore, Ghost needs to only keep you from being detected by a UAV if you're moving to disincentivize people from camping.

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Altogether, players need to be able to have quieter footsteps to enable flanking and encourage people to move around, while suppressors need to work like they have traditionally to encourage people not to hide in corners and hold angles since nobody knows where anybody else is.

Classic Call of Duty Spawns

Classic Call of Duty Design 2
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Credit: Activision

In Modern Warfare and Modern Warfare II, these games use a squad spawn system where essentially you spawn aside your other teammates. This makes matches fundamentally unpredictable, and you'll never really have a good idea of where your enemies are actually coming from.

It makes playing the Modern Warfare reboots something like a coin flip where you never really know if you're going to be spawned into a dangerous location where there are enemies right around the corner, and it's ultimately just a frustrating system that gets people killed by no fault of their own.

Related: Why Are So Many People Still Playing Call of Duty: Black Ops Cold War?

A return to the classic CoD spawn system where each team spawns in a set location on each map depending on whether or not enemies are too close to a spawn location would make Modern Warfare III a much more familiar, understandable experience that was less frustrating and resulted in less spawn killing altogether.

Attachments That Make Sense

Classic Call of Duty Design 3
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Credit: Activision

In Modern Warfare, oftentimes attachments didn't do what they said they would do, or you'd have attachments that weren't very clear about what they did, so you'd have to go do your own research. In Modern Warfare II, attachments often have punishing downsides that, in a lot of cases, make guns perform better with fewer attachments, not more.

A return to a less complicated attachment system with clear plusses and minuses that let you build out guns the way you want to build them would be a breath of fresh air for Modern Warfare III. Want a faster ADS? Sure, but you'll have a worse sprint-to-fire time or, perhaps, worse recoil. Want a suppressor? Well, you'll have to deal with decreased range or bullet velocity.

Related: Why Are Snipers Popular in Some Call of Duty Games and Not Others?

Having understandable attachments that do what they say is an important part of the fun in being able to build out your loadout, and in the recent Modern Warfare games, well, you're usually just better off searching for someone's build who already did the research. And that's just not fun.

No Stupid Gimmicks People Don't Want

Classic Call of Duty Design 4
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Credit: Activision

In Call of Duty: Vanguard, we had destructible pieces of cover. Nobody liked this, and what's worse was that the destructible parts of the environment were always glitchy and never worked that well.

In Call of Duty: Modern Warfare, we got a new minimap, the removal of the Ninja perk, and a field upgrade, Dead Silence, that forced you to limit yourself to making exciting plays and moving around the map just a couple of times a game whenever your upgrade was charged.

Related: Why Call of Duty: Modern Warfare II Is Losing Players

In Call of Duty: Modern Warfare II, we got timed perks where you could 'unlock' perks as a match progressed, making it all the more difficult to turn around a bad game and limiting you to the full power of your loadout only for a few minutes each game.

In Call of Duty: Black Ops Cold War, we got a reimagined scorestreak system that ended up taking a lot of the excitement from going on crazy killstreaks away, making earning them feel samey and like you would always get them at just about roughly the same point in every match,

Modern Warfare III needs to stick with what we know works and innovate where it makes sense, not replace older systems that worked just fine. If it manages that, it could be a great game, indeed.

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