EA’s Cancelled Star Wars Uncharted Game 'Was A Lot Farther Along'


Back in 2017, EA decided to cancel its highly anticipated single-player Star Wars game under development at Visceral. Though EA didn't give away too many details about the project codenamed under the title Project Ragtag, gamers were eager to see what Visceral was developing for the Star Wars franchise. Fortunately, Uncharted alum Amy Hennig was part of the project, and now she reveals that development and production on Project Ragtag had actually gotten quite far along right before EA decided to ax the project.

Speaking in a new interview with US Gamer, Hennig talks about the Visceral and its cancelled Star Wars videogame. While the company had quite a number of challenges, Visceral was still making the game, and people were calling it an Uncharted kind of Star Wars project.

"I think Visceral was sort of beset with a lot of challenges," Hennig explained, "Even so, we were making a game; people have said it was an Uncharted Star Wars. That's sort of reductive, but it's useful because people can kind of visualize something in their head."

Project Ragtag was believed to be a game focused on a group of Star Wars scoundrels and according to Hennig, the project was supposed to look and function much like Uncharted. To achieve this, Visceral "had to take the Frostbite Engine," and build upon it. Project Ragtag couldn't share the same engine as Uncharted because it "was made to do first-person shooters not third-person traversal cinematic games" like what was meant for the Star Wars development.

It's definitely a shame that we'll never be able to try the game out. Hopefully, the same thing doesn't happen to Respawn's Star Wars Jedi: Fallen Order.

Read: Star Wars: Episode IX's Teaser To Debut In April

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