Disney May Have Intervened With Star Wars Battlefront II's PR Disaster


Star Wars Battlefront II came out this weekend, but it has been a PR nightmare for EA Games after some fans have discovered that the game requires a lot of microtransactions just to unlock everything in a decent amount of time. For now, it looks like every in-game purchase has been disabled, and it looks like it was Disney's idea for EA to go this move.

According to Venture Beat, EA CEO Andrew Wilson had a call with Disney's consumer products and interactive media chairman Jimmy Pitaro about their tiff with Battlefront II. A few hours later, the choice to have all in-game purchases was disabled. Of course, micro-transactions will still be part of the game, but for now, EA is trying to find a way to make the game feel more "fun and addictive."

With Battlefront II being such a huge launch, it was a disaster for EA when a lot of gamers suddenly started cancelling their pre-orders and asking for refunds. Players who had taken an in-depth look into the game mechanics had somehow uncovered that they needed upwards of 4500 hours to unlock everything or $2100 to make the process faster.

Playing Overwatch, I kind of understand that you don't really need to unlock everything in the game right away to have fun, and the grind is what keeps the servers alive. I guess a lot of fans are just really angry after finding out the numbers, and whole thing just turned into an EA-hating bandwagon.

Let's hope EA fixes everything soon because I want to get my hands on Battlefront II!

Star Wars Battlefront II is now available for PC, Xbox One, and PS4.

See Also: EA DICE Feels "Incredibly Saddened" By The Negative Feedback Towards Star Wars Battlefront II

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