Some popular RPGs try to use a "morality" system to affect the gameplay experience and develop a character through NPC reactions, endgame outcomes, and character appearance. However, CD Projekt will avoid trying to use this kind of game mechanic in Cyberpunk 2077 by not having a morality system in the game. There will be consequences for the choices a player makes but quest director Mateusz Tomaszkiewicz recently told GamingBolt that there won't be a morality system to determine good or evil choices in the game, and that non-lethal playthroughs are instead dependent on how much a player chooses to invest in their character's capabilities in that area.
"We don't have a moral system per se," Tomaszkiewicz said. "However, to complete it non-lethally you have to be very good at stealth. Invest in points that allow you to stealth better, use weapons that will allow you to incapacitate the enemy instead of killing them, to make the moral choices that will allow you to avoid killing people throughout the game."
That sounds like a reasonable approach for a game as complex as Cyberpunk 2077. Some players just metagaming for a specific outcome and it's just better to get it out of the way and let the player choose how they can experience the game.
Cyberpunk 2077 is set to release on PlayStation 4, Xbox One, and PC on April 16, 2020. Keanu Reeves is playing a major role in the game.
CD Projekt Red's The Witcher 3 will be released on the Nintendo Switch.