Cyberpunk 2077 is looking like a fairly satisfactory first-person RPG, with beautiful graphics, plenty of freedom, multiple backstories to choose from, and future online play. It's definitely one hell of a last hurrah for the eighth generation of consoles, though we might be saying that a bit early since the first few months of PS5 and Xbox Series X will still have plenty of last-gen titles. While it looks perfect, the developers at CD Projekt Red are their own biggest critics since they're displeased with the melee combat.
During an interview with VG247, Gameplay Designer Pawel Kapala has revealed that he and the folks at CD Projekt Red feel that the melee combat of Cyberpunk 2077 still needs a lot of work. They want the combat to feel/look better and are still hoping to make it more satisfying, though most of us are depressed that CD Projekt Red will be relying on the crunch to do so.
"We're spending a lot of time trying to perfect that, and we basically, we're not 100 percent happy, mostly with visual feedback on the hits, on the melee. So, we're still working on it. It wasn't an easy task, since we basically come from a pedigree of creating TPP games. It was also a big part of our development to actually figure out, how do you do melee in a first-person perspective? We're working on it."
Though fans do like to see companies be humble, we do hope that this doesn't delay the game. We also hope that the crunch isn't too hard on the employees but knowing how The Witcher 3's development went, it's probably pretty rough. Don't get us wrong, we want this game to be good, great even, but admitting to crunch just makes that hard to do.
Cyberpunk 2077 will be coming out this November on PS4, Xbox One, and PC.