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Ready Player One To Be A "Classic Steven Spielberg"


Ernie Cline's science fiction novel, Ready Player One, is loaded with references '80's pop culture, and the main character, Wade, looks into those references to find clues that he needs to achieve victory. The book mentions a lot of movies, TV shows, games, and music that will give you the nostalgic experience, and fans have wondered if the filmmakers are able to include them in the film adaptation being directed by Steven Spielberg.

This past weekend, /Film talked with producer Donald DeLine at WonderCon, and here's what he delivered some good news:

"We've had pretty darn good luck with getting all the various games and characters and brands to sign on," DeLine said. "They were excited about it."

It sounds like the movie will stay true to its source material. DeLine went on to say that the movie will be:

"[The movie is] classic Steven Spielberg, right in the center of the sweet spot of really his classic work, but with this whole new world now," DeLine said. "There could be no one better to bring this to the screen."

It would be interesting to see Spielberg make references to his '80's movies, but the director said in October that he's not making the film to remind people of his films.

Ready Player One will be released in theaters on March 30, 2018, and stars Tye Sheridan, Olivia Cooke, Simon Pegg, and Ben Mendelsohn.

Synopsis:

At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut—part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?

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