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VALORANT Patch Notes 3.09 Classic Nerfs, Fracture Updates & More

VALORANT Episode 3, Act 3 is here, and it comes with the Patch 3.09, which includes a major update to the iconic Classic, changes to the latest map Fracture, bug fixes, and more.

VALORANT Patch 3.09 launches the latest chapter of the game's story, Episode 3, Act 3. There's also a brand new battlepass that will let players unlock new weapon skins, spray, and other in-game cosmetics. The release of Chamber, the next VALORANT Agent, has been delayed for two weeks, so players will have to wait until they can unlock the newest Sentinel.

The latest update comes with significant nerfs to the Classic's alt firing error as well some changes to Fracture. Ropes and ziplines are also made to be smoother than before since players experienced jittery movements when stopping or changing directions.

As for bug fixes, Cypher's Spycam can no longer be placed on the Breeze door by A site in order to destroy it or see through the door when it's lowered. There are also updates to esports features that will make it easier for observers to spectate the match.

Related: VALORANT: How to Hide Account Level

Check out the full Patch Notes 3.09 below:

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VALORANT Patch Notes 3.09


Classic (Right-click)

VALORANT Classic nerf
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VALORANT Classic nerf

The Classic has been over-performing in close to mid-range encounters when used while jumping or on the move.So we’ve reduced the weapon’s effective accuracy while jumping, running, and walking, with the intent of narrowing it’s ideal use case to only really close ranges.

  • Walking firing error changed .05 >>> .6 (total error is 2.5 when walking, up from 1.95)
  • Running firing error changed .2 >>> 1.3 (total error is 3.2 when running, up from 2.1)
  • Jumping firing error changed from 1.1 >>> 2.1 (total error is 4.0 when jumping, up from 3.0)



  • The B Arcade attacker barrier is shifted back towards Attacker Side Bridge, to allow defenders to more easily contest the area
  • Defender barrier at A Rope moved up to the top of ropes to make it easier for Sentinels to prepare.
  • A Hall orb shifted into more neutral space, making it less favorable for attackers
  • New piece of cover in Attacker spawn added to break the long sightline from Hall entrance to B Main, which should relieve some pressure from attackers when defenders fast flank


  • Smoother Ropes/Ziplines
    ○ Fixed jittery movement that could occur when stopping or changing directions on a zipline or rope. This was most noticeable when repeatedly moving a small amount and stopping.


  • Observers using gamepad controllers are no longer locked out of the X/Y axes when speeding up with the right bumper (R1).
  • Free Cam observers rejoice!
  • Observers now have the option to set handedness for teams
  • When this option is toggled, observers will see players that start the match on attacker as right-handed, and players that start the match on defender will be left-handed.


  • One path for all traffic into game servers
  • For those of you particular to a preferred server, you may notice a previously preferred location is no longer there. Don’t worry, we simply consolidated what was two paths into the game servers into one—we did not remove any servers.



● Fixed a bug that was causing the default Act Rank badge to display on Unrated game loading screens


  • Cypher can no longer place Spycam on the Breeze door in order to destroy or see through the door when it's lowered.
  • Similarly, fixed random spots where Cypher could not place Spycam in the same area.
  • Fixed bug that displayed Jett’s 1P Updraft visuals incorrectly

For more articles like this, take a look at our Valorant, Geek Culture, Gaming, and Esports pages.