There might be a lot of controversy surrounding Star Wars: Battlefront II, but despite all the issues everyone initially had with EA DICE's unfair pay-to-win mechanic and the unlockable character credit system, gamers still find the Star Wars Battlefront sequel an amazing videogame.
Lucasfilm's been working with EA DICE to make sure that the publisher's game connects to the continuity and timeline of the franchise, and last weekend the studio's brand boss, Douglas Reilly went up to speak with GamesBeat about working together with EA.
During the interview, GamesBeat asked Reilly about whether Lucasfilm was involved in the decision to add microtransactions to Star Wars Battlefront II. The studio also commented on the controversy, saying that running live service is never easy and that adjustments have to be made.
"We have input and they take feedback from us across the whole spectrum. We work together very much to understand how those systems work and what they're trying to achieve, how they touch the brand, and how they affect the consumer experience. I think the challenge, and it's one that everybody's facing in this industry—running live services requires tuning and tweaking, and sometimes you don't get things right the first try, once you put it in the hands of hundreds or thousands or millions of players. You continue to learn how they interact with the things you've made, and you run into things you have to adjust along the way. That's the unfortunate reality of making games with a live service component."
Right now EA's taken down their pay-to-win scheme, but the company's still thinking of a way to re-integrate the mechanic into Battlefront 2. Hopefully EA makes a fair system, where gamers won't be forced into purchasing credits because it becomes too difficult to grind and earn credits on their own.
Star Wars Battlefront II is available on Xbox One, PlayStation 4 and PC.