Injustice 2 will have a different narrative from its predecessor, Injustice Gods Among Us. But more than the continuing story and new threat, what makes it a different game altogether is how different and deep customization has become for the game.
In an interview with Gamereactor, NetherRealm Studios' Ed Boon and Derek Kirtzic revealed what's in store in as far the differentiation between characters go thanks to customization.
"We wanted to do something unexpected. that's when we introduced what we're calling a gear system, and a gear system is basically costume pieces that you earn throughout the game. As you're playing all the modes, that you equip your character with and they actually level up your character and make them more powerful, gives them new moves, and makes them stronger, better defense."
More than a customization technique, this allows players to constantly improve their characters, far beyond what the leveling up can do. At the same time, gears in Injustice 2 allows players a whole range of depth, so much so that there there's only a slim chance in the long run to have very similarly-powered players online.
Granted, players of the mobile version of Injustice Gods Among Us may already have an idea of how gears worked. But for this particular game, there will be more variations promised, a hint of just how the many and how diverse the gears are.
Injustice 2 will land on the PS4 and Xbox One on May 16. A tie-in mobile game is also coming, and it will be an entirely different game from its predecessor as well.