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How Final Fantasy XIV Stormblood Will Expand the Game via Feedback


It's no secret that game director Naoki Yoshida wants to extend the life of Final Fantasy XIV. And that's saying something, since the main game debuted seven years ago in 2010.

However, it has experienced a number of changes, with improvements pushing the negative reception to more stable ground with Final Fantasy XIV: A Realm Reborn. Now Final Fantasy XIV: Stormblood is looking to renew interest as well as add more things to do in the game. But Yoshida told Newsweek that Stormblood is an entirely different and separate beast of its own.

"We do call this an expansion, but we made sure to have a good, decent amount of story volume included in this title, so that you can almost consider it like a full-package, new RPG. We made sure to have a very robust main story. If you could imagine, like a TV series, A Realm Reborn would be Season 1, Heavensward Season 2, and now we're approaching our third season with the Stormblood expansion."

For starters, there's a grand feature that will be introduced, which grants players the ability to explore the underwater world. But this is a skill that will be learned with the main story, which makes the underwater adventure a quest on the side.

There will even be two more job classes introduced with the expansion., the Red Mage and the Samurai. These are supposedly features that fans requested to see in the game. From the looks of it, Yoshida will continue the tradition of open communication with players, in the hopes of growing the game and its community together.

Perhaps this is just the start of the true expansion for FFXIV. Yoshida and the team are certainly considering several options to make sure that its community is kept engaged in the long run.

Final Fantasy XIV: Stormblood is headed to the PC, PS4, and Xbox One on June 20.

Read:Dragon Ball Xenoverse 2 is coming to Nintendo Switch.

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