Final Fantasy VII Remake might not hit physical shelves right away but most fans will be able to play it on April 10, with no delay planned, despite all of the crazy things happening in the world right now. We're all excited to see some of the major differences from the original, while also appreciating what they keep or how they pay tribute to the classic game without having to do a shot-for-shot scene.
Kazushige Nojima, a longtime writer for the Final Fantasy games, explained why the decision was made to change the dialogue in the latest episode of Inside Final Fantasy VII Remake. He originally asked how much of the dialogue would be changed, expecting some to remain the same but that wasn't the case. In the end, almost everything was rewritten to be better and we can expect the same thing for future installments.
"When Square Enix told me we were doing Remake, I first asked how much we could alter the dialogue because the dialogue in the original game was designed to be read by the player. It was not voiced. [Now that we] have these super realistic characters and performance, I have gone back and written in all the bits that were omitted because we didn't feel we needed to go into that depth with the original's simpler characters."
In terms of dialogue, we knew they would have to make a few changes but it looks like Square Enix felt that the original game's script needed to be completely overhauled. This makes sense since the game will now have proper voice acting and motion capture so dialogue will have to be adjusted so that it will be more believable.
Final Fantasy VII Remake comes out on April 10.