One of the biggest criticisms the new Star Wars Battlefront received was its lack of single-player campaigns. Although the graphics look great and the multiplayer modes are fun, players craved for a solo story-driven campagn mode. Sure, you can try a few solo missions, but it's just not as compelling as the campaign modes from previous Battlefront games.
During EA's Investor Day (via Gamespot), EA Studio head Patrick Soderlund discussed the issue, and explained why that decision was made as well as their plans to solve that problem.
"The one thing that we got criticized for was the lack of a single-player campaign. It was a conscious decision we made due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact," he said. "I think the team created a really good game based on the premise that we had. I would say the game has done very well for us and reached a very different demographic than a traditional EA game. So from that perspective, it's a success. Are we happy with the 75 rating? No. Is that something we're going to cure going forward? Absolutely."
Soderlund also discussed the gamers' growing expectations for a $60 product, explaining, "The depth and breadth is something that's proving to be more and more important," he said. "In a world where we want $60 up front and we expect people to stay with us over the course of a long time, the depth of what we offer is important."
On future Battlefront games? "We have to go back and course correct that for another version if we were ever to build one." Hopefully, EA will listen to what fans actually want instead of rushing into another mediocre Star Wars game.