EA Dice’s Responses To Fans Concerns Over Star Wars: Battlefront II’s Microtransactions And Game Progression


Star Wars Battlefront II might be ready to hit shelves this Friday, however, there's been a lot of contention surrounding Star Wars Battlefront II after gamers discovered that it would take more than 40 hours to unlock a single character in the game, forcing players to purchase credits.

Outrage over how EA first responded to the issue on Reddit forced the publisher to cut its character credit cost by 75 percent, however, gamers are still finding trouble with Star Wars Battlefront II, discovering that players would need either 4500 hours of gameplay or $2100 to unlock everything in the game.

EA has been answering fans' questions in its Star Wars Battlefront II Ask-Me-Anything session on Reddit today.

Here's what they told gamers asking about whether they're aware of the number of hours required to unlock the content in the game, and whether they'd consider lowering the microtransactions in the future.

"We've seen the speculation about how long it takes players to earn things - but our averages based on the Play First trial are much faster than what's out there. But as more players come in, that could change. We're committed to making progression a fun experience for all of our players. Nothing should feel unattainable and if it does, we'll do what it takes to make sure it's both fun and achievable. As we update and expand Arcade mode, we'll be working towards making sure that players can continue to progress without daily limits."

When faced with a request to reward gamers with enough credits to purchase Star Cards after an hour of playtime (2-3 rounds of Galactic Assault), the EA DICE also said that they'd continue to adjust the values of the credits.

"Regarding the second part of this question: We're constantly looking at the rate that players are unlocking Crates and Star Cards and will continue adjusting values to make sure that players are able to progress towards their goals without it feeling like a grind. We're also going to be adjusting end of match rewards as we revisit the system to reward people differently based on the way they play."

These answers seem a lot vaguer than we'd hope, but they do seem to promise that EA's going to bring in some change to Star Wars Battlefront II. Still, fans aren't happy with EA's "non-answer" answers, and most of the publisher's responses in the AMA continue to receive a multiple number of downvotes.

Hopefully, this outrage will force EA Dice to work on a few tweaks to its system before the game launches this Friday, November 17, 2017

Read: EA Has Limited The Credits Gamers Can Earn On Star Wars Battlefront II's Arcade Mode

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