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Star Wars Jedi: Fallen Order Developers Don’t Want To 'Screw Up' Like Battlefront II


There's a whole lot of pressure when you take on a Star Wars project. Respawn Entertainment boss Vince Zampella is certainly feeling some stress – there's a lot of pressure and responsibility when you're making a game set in George Lucas' galaxy far, far away.

The videogame developer is currently working on Star Wars Jedi: Fallen Order, an upcoming single-player action-adventure videogame. Not only is the game the next in Star Wars' videogame franchise, but it also features an original and canonical story set after Star Wars: Episode III – Revenge of the Sith.

The game was originally teased in 2018, and now, Respawn Entertainment's decided to give gamers a glimpse of the video game's gameplay at the company's EA Play event leading up to this year's Electronic Entertainment Expo (E3).

"We don't want to screw it up," Zampella says in an interview with Radio 1 Newsbeat (via BBC). "We have a chance to do something in a universe that we all grew up loving."

Of course, Respawn has every reason to be concerned. Not only is there pressure to do this right knowing how passionate the Star Wars fan can be, but there's additional pressure to properly launch Fallen Order. Last year, EA had issues with the release of Star Wars: Battlefront II – a game that fans praised for its graphics and for its gameplay.

Right now, Respawn promises fans that Fallen Order will succeed because of his team's "desire" and commitment."

Hopefully, all this passion translates into success, because honestly, we want Fallen Order to be a great game.

Star Wars Jedi: Fallen Order is set for release on Microsoft Windows, PlayStation 4, and Xbox One, this year on November 15.

Read: Star Wars: JJ Abrams Forced To Take New Filmmaking Process For The Rise Of Skywalker

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