The Most Epic Fantasy and Sci-Fi Website

Star Wars BattleFront II Developers Defend Decision To Depower Games’ Heroes And Villains


Though a lot of Star Wars gamers are pretty glad that EA DICE is finally adding a single player campaign to Battlefront II, a lot of fans aren't too happy with the idea of depowered heroes. Star Wars Battlefront was centered on the heroes and villains in the franchise, allowing gamers to cut through rebels and stormtroopers once they got to play iconic Star Wars characters like Darth Vader or Luke Skywalker.

Now DICE is switching things up by dialing down the power of these heroes and villains in Star Wars Battlefront II. Though gamers aren't too keen about the change, Battlefront community manager defends EA DICE's decision by saying that the gameplay will help gamers understand the value of these characters much better in Battlefront 2.

"I think you need to keep in mind, even in the movies and stories heroes didn't just run out and [start slaughtering enemies]. They were tactical and mindful of their situations. Maul was never running out and taking on 19 other troopers and a Jedi. He was smart and decisive.

Overall heroes will still be very much amazing things to have on the Battlefront, but you will need to be mindful of their abilities, how they play and use them to the advantages they bring to the table. Can opportunities arise in being able to slaughter your opposition, sure, but you need to be tactical about it. As we reveal more about the heroes and how they play, you will get a deeper understanding of their value"

DICE creative director Bern Diemer stands has also been trying to help gamers understand why they made the choice to depower the heroes. In an interview with PC Gamer, Diemer explains:

"[They tended in Battlefront 1] to drift towards players with the most kills or lucky players, because that's how it goes in these games," says Diemer. "We said, no, we want something that makes it more likely that more players will experience that. So, cool idea. What happened then is, we had more heroes in the match at the same time, and that meant the troopers were kind of becoming the fodder. As a single trooper, it's very difficult to stand up against a hero—much less two.

"We thought, how can we give you more tools so you're able to hold your own against a hero, at least for a certain time? And the best answer we could come up with was team play. How can you make team play more attractive? And the obvious answer is by classes, because it's so natural that if you're playing classes, you look for your buddies so you have a good mix of what you together feel comfortable playing."

While it may feel really good to play like a good whenever you can play as an iconic Star Wars character in Battlefront, DICE does make a point in trying to balance out the heroes and villian's power. It's unrealistic and doesn't give gamers the challenge they deserve.

Star Wars Battlefront 2 releases on November 17, 2017 on PlayStation 4, Xbox One, and PC.

Read: Star Wars Battle Front 2 Promo Image Details Kylo Ren And Rey's Costume And Abilities

For more articles like this, take a look at our Fandoms page.