Every Ikoria: Lair of Behemoths Mythic Rare Spoiled on Preview Day Ranked From Worst To Best
6Godzilla, King of the Monsters
Godzilla is certainly king with 7 power at a CMC of 5. Thankfully it has Trample to boot, so your damage is going to get through. I would hope so. Godzilla has a nice twist of giving your powerful creatures more toughness. It will certainly make for some fun brews. Net result, we basically have a 7/7 with Trample for 5. Null Ferox gave us a 6/6 for 4. So I suppose this is pretty much on par with the power creep we have been experiencing. Probably powerful enough to play, but it doesn’t have haste or evasion, which means it will likely die. You’re going to need 1,2,3 and 4 drops that can attack the turn you play this which will benefit from the toughness boost.
5Vivien, Monsters' Advocate
No ultimate, but we have a lot of useful abilities on Vivien. Creating a 3/3 creature off of a 5 mana walker is pretty generic, although this time it has vigilance, reach, or trample, which is some nice versatility. Notice that you only get to add one counter, not all of them. The second ability is really interesting. I can see this being pretty useful in Commander. You’ll be able to grab a variety of swiss army knife creatures for any situation. Vivien seems tailor-made for Brawl style games. For Standard, she may be a bit slow and bulky. At 5 mana, we want to be playing something huge and impactful to close out the game. I expect Vivient to see play, but it’s hard to say whether it will be a maindeck staple or a SB card.