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7 Things We Need to See in Final Fantasy VII Remake 2


Credit: Square Enix/Sony

 

Final Fantasy VII Remake ended up meeting our expectations and even exceeding some of them. While the game wasn’t a full remake, instead, being divided into multiple parts, fans still loved how the folks at Square Enix managed to expand on Midgar and make us care for the residents here. The ending left fans wanting more but also teased that this wouldn’t be the exact same story we’re used to, which makes the sequel even more tantalizing.

While Square Enix still hasn’t revealed the number of parts this remake will be having, they did confirm that work on Final Fantasy VII Remake 2 is underway. That doesn’t mean this sequel will be coming out anytime soon but we are hoping the team has a road map they’re following, now that they have a graphics engine to work with.

As we wait for the sequel to come out, here are 7 things we want to see from it.

  1. Vincent Valentine, Yuffie, and Cid

    Let’s get these fan-favorite characters out of the way. While we were onboard with FF7R, the fact that it wouldn’t have Vincent Valentine, Yuffie, and Cid did make certain parts of this fandom a bit sad. Square Enix will need to rectify that by introducing them here, while also giving them the stellar characterization that the default cast got.

    Yuffie’s story can easily be integrated into the main narrative since they run into her in the world map, which is easy enough to write around. Cid was also part of the main story in the original game so keeping his part in the remake should be easy enough as well. Vincent was actually an optional character back in the day but since he’s quite popular, they should make him part of the main story as well. Now we’re interested in how these three will play.

  2. A Big World Map to Explore

    Final Fantasy VII Remake ended right after they exited Midgar so the sequel will realistically start with our cast of heroes chilling in the world map. Since FF7R was criticized for being a straightforward experience, rather than a proper JRPG, having the sequel open with a big world map is what Square Enix needs to do to show fans that this will be a completely different experience from the get-go.

    The way FF7R was structured mostly worked, despite the criticism so we’re not saying Square Enix needs to completely ditch that gameplay method. They can use the world map as a way for players to decide which scenarios to go through first, maybe even letting them decide who to recruit first between Yuffie, Vincent, and Cid. It also gives players a way to grind for experience, especially with that ridiculous Hard Mode they introduced.

  3. Better Aerial Combat

    For how fun and addicting the combat system of FF7R ended up being, fighting flying enemies in the game was a drag. Barrett and Aerith made it bearable since their default attacks have long-range but Cloud and Tifa had to make do with lame jumping attacks that didn’t feel good to do if they didn’t have magic. This was easily the biggest flaw in the game’s combat and it needs a good fix.

    One way to fix the aerial combat is to make the grappling hooks Cloud and his friends used several times in cutscenes an actual gameplay mechanic for combat. These grappling hooks can drag the flying enemies down so it’s easier to slash/punch them to death. They could take some hints from Kingdom Hearts by giving Cloud and Tifa multiple aerial hits that can be earned throughout the story but we like our grappling hook idea better.

  4. Costumes

    Final Fantasy VII Remake gave our beloved characters slight redesigns that paid tribute to their original looks while also modernizing them. The only complaints came from pervs who hated Tifa wearing a sports bra but it would have been nice to see some alternate costumes players could use. Though characters switched up their looks a number of times, most of the game had them in their regular attires.

    It would be nice to have some costumes for players to choose as a way to make their games more colorful and unique. You could add their classic costumes like the Resident Evil remakes did or maybe have alternate outfits that pay tribute to other Final Fantasy games. Who doesn’t want to see Cloud as Zidane? Or Aerith Terra Branford? Fanservice like this would be greatly appreciated.

  5. The Midgar Zolom

    The original Final Fantasy VII had The Midgar Zolom as a pretty hard optional boss for players to take on if they wanted to go through a particularly foggy area. Players had to grind a ton if they wanted to do some big damage to this nasty serpent and we can only imagine how much harder this would be if done in the style of FF7R. That’s why they should do it.

    There are multiple ways they can go to make The Midgar Zolom a boss for the sequel. Making it a boss you encounter while playing through the story would probably get a mixed reaction so we suggest keeping it an optional boss for players to discover themselves. Maybe make it an endgame boss for those that want an additional challenge to play through.

  6. Less Sephiroth (Until the End)

    FF7R changed up the early interaction Cloud and Sephiroth had with each other a lot by having the silver-haired antagonist haunt SOLDIER boy early on. While his constant mocking made for some effective sequences, others thought that it overexposed Sephiroth and robbed him of his aura. Since the group’s main objective is to stop Sephiroth in the sequel, it might be best to hold off on his appearances this time.

    The first game ended with an intense boss fight against Sephiroth but for the sequel, it might be best to save him until the ending. Why? Well, many of us are expecting Aerith to die in the second installment and it would be great to not see Sephiroth at all in the sequel until that moment when he stabs The Ancient, just like in the original. Then again, the game might change things up and have Cloud die in the end.

    Speaking of that…

  7. Ramifications For THAT ENDING

    I mean, what else were we going to put in here?

    Fans were shocked when Square Enix had the balls to show Zack Fair in a quick vision before he gets gunned down, just like in the original ending of Crisis Core: Final Fantasy VII. However, after the final boss fight, AVALANCHE basically kills fate and Zack somehow survives the events of Crisis Core. 

    Was that the game’s new history? Is it an alternate timeline so they can make new games with Zack? They haven’t made that clear but we are dying to see what Tetsuya Nomura and Square Enix have planned.

    Also, Jessie and Biggs also seemed to survive their fatal encounters, somehow. Does that mean Wedge also survived getting thrown off a building? Did our heroes seemingly kill death itself and the second game will have to be about restoring fate? We aren’t expecting the sequel to answer all of those questions but it is fun to think about all these plot threads that they left for us

For more articles like this, take a look at our Final Fantasy and Lists page.