35 Underplayed Magic: The Gathering White Commander Cards
Righteous Aura is a powerful tool for any white deck. For one white mana, a single source of damage will only result in the loss of 2 life. Also, this card does not use the word target. That means you can prevent damage from a creature with Hexproof or Shroud.
I've been using Pariah for years. I love popping this on my own Stuffy Doll or a creature with Indestructible. Pariah acts like a pacifism with benefits. It also has some political advantages. A player will think twice about attacking you if they know the damage will be redirected to another creature instead.
Gift of Estates is played in many white Commander decks, but it's older cousin, Tithe is just as good. Instant speed is your friend and you can play this at the end of your opponent's turn to ensure you get two Plains instead of one. Cutting a single Plains from your deck for Tithe will add consistency. As a side note, the old school art on this card is quite beautiful.
4Lapse of Certainty
Lapse is good because it breaks the color pie. White has very few counterspells, but this is one of the best. When your opponent taps out to cast a spell, Lapsing essentially turns into a Time Walk, as they are forced to draw that card again.
Four power and toughness is exceptional for 2 mana. Not only that, the "ability" meant to make it worse, actually makes it better. In a Commander game with multiple players (or versus a graveyard recursion deck), Jotun lets you counteract graveyard synergies.