17 Hour of Devastation Cards That Will Most Likely See Modern Play
#5- Torment of Hailfire
This card had Modern players curious on its applicability especially with that fact that you can repeat this cards effects X times by paying X along with the initial 2 black mana cost. This card may make certain deck strategies work again or replace a win condition of a certain deck to make it more viable.
It might find its house in a hand disruption deck like 8-rack or in a Control deck. (yes, a control deck may be emerging in Modern because of this).
#6- Supreme Will
This card has received mixed reviews from Modern players.
Supreme Will is a 3 CMC Mana Leak with a 2nd mode that of Impulse and, like Mana Leak, is also 2 CMC. Upon casting, you may only choose 1 mode so you're basically casting an overcosted Impulse or an overcosted Mana Leak.
On the other hand, Supreme Will has a greater late-game potential than that of Mana Leak as in a scenario where you have come across a grind match where your opponent can easily pay the 3 mana cost to ignore Mana Leak you can decide to use the 2nd mode to gain an advantage or find a solution against your enemy.
In a losing long game, a top deck Mana Leak could mean doom to the disadvantaged player but a late game top deck of Supreme Will may even turn the tide of the match making Supreme Will worth the mention in this article.
#7- Hostile Desert
Hostile Desert is rather interesting and likely to see play in Modern due to 2 things:
First, Fetch lands are legal in Modern as well as land-based strategies, meaning you can easily fill up your graveyard with lands making Hostile Desert's activated ability consistent.
Second, it becomes a 3/4 elemental creature that cannot be destroyed by Lightning Bolt.
I felt like including Solemnity in this list as it was sorely needed for a time when Infect decks simply dominated the Meta due to the printing of Blossoming Defense. However, like most Modern decks, an archetype never really disappears and we could sleep easy at night knowing should Infect ever return Solemnity would be an available sideboard card against them.
The potential of Solemnity, however, does not stop there as even in the current meta it may just see modern playability, whether offensively or defensively.
Offense-wise, Thing in the Ice gets a boost with this card as it will enter the battlefield with no ice counters on it meaning it's 1 instant or sorcery away from turning into a 9/7 Horror. Creatures with persist would no longer get -1/-1 which would make them a really annoying creature to deal with.
Defense-wise, players, Creatures, Enchantments, Artifacts and Lands do not get counters as well so you need not worry about being swarmed by creatures jacked up with +1/+1 counters by gavony township and the like or simply thrown by a wide variety of counters that could spell doom to you game-play like Chalice of the Void and Walking Ballista.