Top 17 Ixalan Cards To Play in Standard (So Far)
With 55 cards officially spoiled this Monday (August 28, 2017), we have a lot to think about for the new Standard environment. On September 28, Battle of Zendikar, Oath of the Gatewatch, Shadows over Innistrad, and Eldritch Moon will all rotate. This will leave us with Kaladesh, Aether Revolt, Amonkhet, Hour of Devastation, and Ixalan, which will become Standard on September 29th.
As the old cards rotate out, what new decks will arise? In no particular order, here are 17 cards from Ixalan you should consider for the new Standard format:
#1- Kopala, Warden of Waves
The last Standard I remember with Merfolk tribal being a thing was Lorywn in 2007. Are we going to see another Merfolk tribal deck 10 years later in Standard? Maybe. Kopala is a very strong tribal lord. Making your opponent pay an additional 2 mana to destroy any of your Merfolk can buy a lot of time. A 3 mana Murder can't be cast until turn 5.
As is always the case with tribal cards, this is either going to be amazing or useless in Standard. It all depends on how many playable Merfolk WOTC gives us. They made Zombies a Tier 1 deck in this Standard. Now that Zombies is rotating, will Merfolk take their place?
#2- Sorcerous Spyglass
Many of us have been begging for Pithing Needle to be reprinted for years. Spyglass finally gives us a way in every color deck to deal with planeswalkers. For the addition of 1 mana, we get to see the opponent's hand, which seems like a fair trade for the additional cost over Pithing Needle. In a few cases, this could potentially be maindecked if enough decks run cards with activated abilities, because you can see all their cards (and know what activated abilities you can prevent).
#3- Carnage Tyrant
Wow, talk about a beating! Gaea's Revenge was an absolute destroyer of control decks back in the day, and I expect Carnage Tyrant to follow in its footsteps. Carnage Tyrant is about as pushed as a 6 drop green creature can get. Can't be countered, trample, and hexproof, mean this card is going to deal damage. Ramp decks are going to love this card, and so is any form of green deck that can hit 6 mana. I don't know about you, but I'm not feeling good about control decks when green has access to both Bristling Hydra and Carnage Tyrant. Destroy all effects like Fumigate and Bontu's Last Reckoning are the only good answer to these cards.
"Still the correct maneuver is usually to deploy the giant, implacable death lizard." Indeed.