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Every Ikoria - Lair of Behemoths Mythic Rare Spoiled on Preview Day Ranked From Worst To Best


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Magic: The Gathering just gave players a ton of Ikoria: Lair of Behemoths card spoilers today, and wow this set looks epic! Big, bad, giant creatures with tons of crazy abilities! So which of the newly spoiled cards are going to have a huge impact on Standard, and which ones are more for casual play? Here's an in-depth look at all the Mythics spoiled today!

  1. Lukka, Coppercoat Outcast

    This is a very linear planeswalker and it doesn't have any way to protect itself. In order to get any value from this, you need to be playing against an empty board or have a good creature already in play. I expect to see this SB vs control for the +1 as Red rarely gets card advantage. I think Lukka is best used in a Commander deck that can utilize its unique abilities. This was designed more for the creative player than tournament grinders.

    Standard Rating: 1.5/5 Limited Rating: 2.5/5

  2. Illuna, Apex of Wishes

    For 5 mana in Temur, we get a 6/6 Flying Trample. That’s pretty aggressive, and decently costed, but nothing to write home about. The Mutate ability is where things get interesting. For six mana we get at least one more nonland permanent into play. Illuna has the potential to be a nice value engine, but on the downside, it can be an easy target for removal and doesn't do anything the turn you play it unless it is Mutated. One easy to miss and relevant aspect of Illuna, Apex of Wishes is its creature types. It's an Elemental. We already have a strong Temur shell in Standard, and Illuna could bring that deck to the next level. Plus Temur Elemental decks have plenty of small creatures just asking to be Mutated.Standard: 3/5 Limited: 4.5/5

  3. Godzilla, King of the Monsters

    Godzilla is certainly king with 7 power at a CMC of 5. Thankfully it has Trample to boot, so your damage is going to get through. I would hope so. Godzilla has a nice twist of giving your powerful creatures more toughness. It will certainly make for some fun brews. Net result, we basically have a 7/7 with Trample for 5. Null Ferox gave us a 6/6 for 4. So I suppose this is pretty much on par with the power creep we have been experiencing. Probably powerful enough to play, but it doesn’t have haste or evasion, which means it will likely die. You’re going to need 1,2,3 and 4 drops that can attack the turn you play this which will benefit from the toughness boost.

    Standard: 3/5 Limited: 5/5

  4. Vivien, Monsters' Advocate

    No ultimate, but we have a lot of useful abilities on Vivien. Creating a 3/3 creature off of a 5 mana walker is pretty generic, although this time it has vigilance, reach, or trample, which is some nice versatility. Notice that you only get to add one counter, not all of them. The second ability is really interesting. I can see this being pretty useful in Commander. You’ll be able to grab a variety of swiss army knife creatures for any situation. Vivien seems tailor-made for Brawl style games. For Standard, she may be a bit slow and bulky. At 5 mana, we want to be playing something huge and impactful to close out the game. I expect Vivient to see play, but it’s hard to say whether it will be a maindeck staple or a SB card.

    Standard: 3.5/5 Limited: 4.5/5

  5. Vadrok, Apex of Thunder

    First, let’s look at stats. It’s a 3/3 for 3 with 2 to 3 abilities. One of those is flying. That’s already an extremely attractive deal. The last 3/3 for 3 with Flying in these colors was Mantis Rider. First Strike can be relevant, but mostly a meh ability. Haste would be better. This doesn’t have vigilance, so you’re not saving it to First strike block either.

    Mutate 4. Wow. This. Is. Epic! For 4 mana, we get a 3/3 Flying, First Strike creature that can cast any CMC 3 or less non-creature spell for free from our graveyard. It’s a new variation of Snapcaster Mage. Less powerful for sure, but versatile and exciting for Standard!

    Standard Rating: 4/5 Limited Rating: 4/5

  6. Luminous Broodmoth

    They reprinted Shalai, Voice of Plenty. Seriously, this is Shalai, but slightly different. So why is this mythic while Shalai is rare? Well, because it has a much more awesome ability! Ok, so this card can be pretty sick in ways Shalai can not. For example, it returns creatures without flying back to the battlefield. If you are running cards with enter the battlefield abilities, that means you are getting additional triggers. Also, imagine giving Luminous Indestructible. That would be sick. Now, here’s where things get interesting. What if you played a card that caused all your creatures to lose flying? If you have a sacrfice outlet, that will give you infinite leave the battlefield and enter the battlefield triggers. Combo decks are coming, thanks Luminous Broodmoth!Standard: 4/5 Limited: 4.5/5

  7. Brokkos, Apex of Forever

    Brokkos is a hard card to value. A 6/6 for 5 isn’t amazing, but Brokkos has Trample, which is actually a big deal. Your opponent can’t chump block it for long. The difference between this and a Colossal Dreadmaw is that you can play it endlessly. Whenever it dies, just keep mutating your weakest creature. That’s a lot of inevitability. In the right deck, Brokkos is a formidable closer.

    Standard: 4/5 Limited: 4.5/5

  8. Snapdax, Apex of the Hunt

    Snapdax is my pick for best Mythic revealed in today's spoiler announcement. A ⅗ with Double strike for 4 is really strong. We are getting 6 power and 5 toughness for 4 mana. That’s actually kind of amazing in non-green. Compared to other 4 CMC Double Strikers, Snapdax is a standout. Balan, Wandering Knight, Bonescythe Sliver, Bruse Tarl, Boorish Herder, Char-Rumbler, Hound of Griselbrand, and just about any Double Striker you can think of has worse starting stats. Snapdax is a great target for pump spells and equipment. With its Mutate ability, Snapdax may be one of the best Double strike creatures ever printed! It can deal 4 damage to any creature or planeswalker and gains you 4 life. This is the new Siege Rhino (or Questing Beast) for Mardu. I expect to see a resurgence of Mardu decks thanks to this card.

    Standard: 4.5/5 Limited: 4.5/5

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